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Details :

수행직무 : 모델링 수퍼바이저

역       할 : Asset 제작 및 외주 데이터 관리

설       명 : TV애니메이션. 11분 x 10부작 

Modeling : Maya, 3dxMax, ZBrush

Texture : Photoshop, Substance Painter, Mudbox, ZBrush

Render : Redshift

TA06SP00_CH_Dio.0001
TA06SP00_CH_Dio.0002
TA06SP00_CH_Dio.0003
TA06SP00_CH_Dio.0004
TA06SP00_CH_Dio.0005
TA06SP00_CH_Dio_Closeup.0001
TA06SP00_CH_Dio_Closeup.0002
TA06SP00_CH_Dio_Closeup.0003
TA06SP00_CH_Dio_Closeup.0004
TA06SP00_CH_Dio_Closeup.0005
Dio_Wire01
Dio_Wire02
Dio_Wire03
Dio_Wire04
Dio_Wire05
Dio_Wire06
Dio_Wire07
Dio_Wire08
Dio_Wire09
TA06SP00_CH_Luna.0001
TA06SP00_CH_Luna.0002
TA06SP00_CH_Luna.0003
TA06SP00_CH_Luna.0004
TA06SP00_CH_Luna.0005
TA06SP00_CH_Luna_Closeup.0001
TA06SP00_CH_Luna_Closeup.0002
TA06SP00_CH_Luna_Closeup.0003
TA06SP00_CH_Luna_Closeup.0004
TA06SP00_CH_Luna_Closeup.0005
Luna_Wire01
Luna_Wire02
Luna_Wire03
Luna_Wire04
Luna_Wire05
Luna_Wire06
Luna_Wire07
Luna_Wire08
Luna_Wire09
Luna_Wire10
TA06SP00_CH_Prodi.0001
TA06SP00_CH_Prodi.0002
TA06SP00_CH_Prodi.0003
TA06SP00_CH_Prodi.0004
TA06SP00_CH_Prodi.0005
TA06SP00_CH_Prodi_Closeup.0001
TA06SP00_CH_Prodi_Closeup.0002
TA06SP00_CH_Prodi_Closeup.0003
TA06SP00_CH_Prodi_Closeup.0004
TA06SP00_CH_Prodi_Closeup.0005
Prodi_Wire_01
Prodi_Wire_02
Prodi_Wire_03
Prodi_Wire_04
Prodi_Wire_05
Prodi_Wire_06
Prodi_Wire_07
Prodi_Wire_08
Prodi_Wire_09
Prodi_Wire_10
TA06SP00_Car_Bud.0001
TA06SP00_Car_Bud.0002
TA06SP00_Car_Bud.0003
TA06SP00_Car_Bud.0004
TA06SP00_Car_Bud.0005
TA06SP00_Car_Bud.0010
TA06SP00_Car_Bud.0009
TA06SP00_Car_Bud_View_Bottom
Bud_Wire_1
Bud_Wire_2
Bud_Wire_3
Bud_Wire_4
Bud_Wire_5
Bud_Wire_6
Bud_Wire_7
Bud_Wire_8
Bud_Wire_9
TA06SP00_Car_Grey.0001
TA06SP00_Car_Grey.0002
TA06SP00_Car_Grey.0003
TA06SP00_Car_Grey.0004
TA06SP00_Car_Grey.0005
TA06SP00_Car_Grey.0009
TA06SP00_Car_Grey.0010
Grey_Wire_1
Grey_Wire_2
Grey_Wire_3
Grey_Wire_4
Grey_Wire_5
Grey_Wire_8
Grey_Wire_9
Grey_Wire_6
Grey_Wire_7
TA06SP00_Car_Melody.0001
TA06SP00_Car_Melody.0002
TA06SP00_Car_Melody.0003
TA06SP00_Car_Melody.0004
TA06SP00_Car_Melody.0005
TA06SP00_Car_Melody.0009
TA06SP00_Car_Melody.0010
TA06SP00_Car_Melody_Bottom
Melody_Wire_1
Melody_Wire_2
Melody_Wire_3
Melody_Wire_4
Melody_Wire_5
Melody_Wire_7
Melody_Wire_6
Melody_Wire_8
Melody_Wire_9
TA06SP00_BG_DarkCastleOut_01
TA06SP00_BG_DarkCastleOut_02
TA06SP00_BG_DarkCastleOut_03
TA06SP00_BG_DarkCastleOut_04
TA06SP00_BG_DarkCastleOut_05
TA06SP00_BG_DarkCastleOut_06
TA06SP00_BG_DarkCastleOut_07
TA06SP00_BG_DarkCastleOut_08
TA06SP00_BG_DarkCastleOut_09
TA06SP00_BG_DarkCastleOut_10
TA06SP00_BG_DarkCastleOut_11
TA06SP00_BG_DarkCastleOut_12
TA06SP00_BG_DarkCastleOut_Front
TA06SP00_BG_DarkCastleOut_Side
TA06SP00_BG_DarkCastleOut_Top
DarkCastleOut_Wire_1
DarkCastleOut_Wire_2
DarkCastleOut_Wire_3
DarkCastleOut_Wire_4
DarkCastleOut_Wire_5
DarkCastleOut_Wire_6
DarkCastleOut_Wire_7
DarkCastleOut_Wire_8
MagicSchool_Loodev_02
MagicSchool_Wire_1
MagicSchool_Wire_3
MagicSchool_Wire_2
MagicSchool_Wire_4
MagicSchool_Wire_5
MagicSchool_Wire_6

Notice :

1. 여러종류의 건물들을 Proxy로 컨버팅

1. 타입별 건물 블럭제작 : 여러종류의 건물들을 다양하게 구성

2. 메인건물 주변으로 블럭들을 다양하게 배치하여 마을을 구성

TA06SP00_BG_MagicStreet02
TA06SP00_BG_MagicStreet01
TA06SP00_BG_MagicStreet03
TA06SP00_BG_MagicStreet04
TASP_BG_MagicStreet_Wire_01
TASP_BG_MagicStreet_Wire_02
TASP_BG_MagicStreet_Wire_03
TASP_BG_MagicStreet_Wire_04
TASP_BG_MagicStreet_Wire_05
TASP_BG_MagicStreet_Wire_06
TASP_BG_MagicStreet_Wire_07
TASP_BG_MagicStreet_Wire_08
TASP_BG_MagicStreet_Wire_09
TASP_BG_MagicStreet_Wire_10
TASP_BG_MagicStreet_Wire_11
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